POE 2: How Unearth Turns a Witch Into a Campaign-Deleting Monster

Nov-27-2025 PST

If there’s one constant throughout the Path of Exile community, it’s this—players love proving the meta wrong. For years, leveling a Witch in PoE 2 has followed a predictable pattern: pick up Essence Drain, pair it with Contagion, scale chaos, POE 2 Currency, and effortlessly wipe screens through spreading DoTs. It’s safe, reliable, and widely regarded as one of the smoothest early-game experiences in the franchise.

But what if that entire assumption is flawed?

A new hybrid approach is challenging long-held beliefs about early Witch leveling, demonstrating that Essence Drain Contagion—while undeniably strong—might not be the most powerful campaign strategy. In fact, you can kill Act bosses like Jamanro without personally casting a single damaging spell.

The secret isn’t a legendary unique, an endgame keystone, or some obscure crafting trick—it’s Unearth, arguably one of the most overlooked minion gems in PoE 2. When combined with Infernal Legion, Minion Instability, weapon-swap snapshotting, and a handful of tree optimizations, Unearth transforms leveling into a completely different gameplay experience—faster, safer, and shockingly more damaging.

This is the Unearth Hybrid Witch, and its campaign dominance is no accident.

The Premise: Essence Drain Isn’t Enough to Be “Best”

Essence Drain Contagion has a reputation—and it’s earned. The combo spreads elegantly, rewards positioning, scales naturally with Witch passives, and transitions smoothly into early mapping. Many players treat it as the default Witch leveling build, and for good reason.

But efficiency isn’t just about DoT uptime and clear speed.

The Unearth hybrid proves that personal spellcasting isn’t required to maintain meta-level performance. In the showcased run, the player kills Jamanro—without casting damage spells—simply by weapon-swapping into Unearth minions and letting minion explosions do the work.

Not only does the boss fall, but he dies quickly enough that the player confidently states they could have killed him three or four times faster if they were actually casting Essence Drain.

This flips the early-game script entirely:

Essence Drain becomes support, not the star

Your Witch is no longer your damage source

The campaign becomes automated, controlled, and safe

Scaling occurs on weapon swap rather than tree investment

And “the worst minion in the game” suddenly becomes S-tier

So how does it work?

Unearth: The Campaign’s Most Underrated Minion

Most players see Unearth and shrug. It creates unstable skeletal warriors, and by default, they don’t survive long enough to matter. They’re fragile, unremarkable, and easily overshadowed by spectres, skeleton armies, or powerful Act 3 gems.

But the issue was never Unearth itself—it was how people built around it.

The build transforms Unearth into a campaign-destroying machine by layering multiple mechanics:

Infernal Legion

Adds burning damage based on minion life—required for early bossing.

Minion Instability

Turns every minion death into an explosion dealing a percentage of their max life.

Instead of trying to keep minions alive, the build weaponizes their deaths.

Weapon-Set Snapshotting

A uniquely PoE 2 mechanic—one of the most important parts of the strategy.

Weapon Set 1:

Your normal spellcasting setup

Essence Drain, Contagion, Living Bomb, Bone Cage—whatever you want to run

Weapon Set 2:

A wand + scepter combo dedicated entirely to Unearth scaling

+minion levels

+minion damage

+minion life

Rattling Scepter for increased Spirit

Optional “allies deal increased damage” implicit

When you cast Unearth while holding Weapon Set 2, your minions retain those weapon stats—even after swapping back.

This means you invest nothing into minions on your main tree, yet still get enormous damage.

It’s free power.

Passive Tree Strategy: Dual Build Without Dual Investment

The brilliance of this approach isn’t just that Unearth is strong—it’s that Unearth is strong without diverting from your intended build.

Want to map as a chaos DoT Witch later?

Perfect—your tree already supports it.

Want to pivot into Living Bomb, Bone Cage, physical, or hybrid?

Also works—the weapon swap setup carries Unearth independently.

The tree uses weapon swap nodes to stack:

Gigantic Following (mandatory—huge unearth life scaling)

Spell damage for your real skill setup

Chaos damage for Essence Drain or Living Bomb

Life, ES, mana, and movement speed

Duration for longer Unearth uptime

The only universal rule:

Do not pick reservation efficiency for warriors on the main tree.

That must only apply to Unearth via Weapon Set 2 snapshotting—otherwise, warriors stay alive too long and won’t explode.

By Act 3, the build achieves max efficiency—full minion damage with zero tree compromise.

Gear: Strong if You Have It, Fine if You Don’t

The showcased character wasn’t juiced with perfect rares.

In fact, it was missing:

25% more minion damage from allies-in-presence implicit

Amulet with +gem levels

Mid-game minion clusters

Extra regen

Chaos scaling jewelry

Yet Unearth still outperformed main damage gems by 500%+.

A lucky +1 minion helmet helped, but it wasn’t required—the weapon swap did most of the work.

Best early items include:

Rattling Scepter

+Minion Skill Gems wand

+Physical damage to spells wand for early Bone Cage

Life, mana, and resistances

Black Flame Covenant for Living Bomb chaos conversion (if going that route)

And because the build summons 12+ minions, Essence Harvest becomes absurdly powerful—giving massive mana sustain with zero gear investment.

Gem Progression: The Real Leveling Secret

This build isn’t just strong—it’s fast, because it understands gem power spikes.

First Level 3 Uncut Gem

Bone Cage + Spell Cascade + Brutality

Best for killing 3–8 mob packs while moving

Second Level 3 Gem

Essence Drain

Still valuable—but not mandatory early

Unearth Setup

Unearth + Prolonged Duration + Brutality

Later add Infernal Legion + Minion Instability

Optional QoL

Chain on Essence Drain

Magnified Area on Contagion

Unleash if you can spare it

Orb of Storms + Overabundance for shock uptime

Living Bomb + Poison + Overabundance once Act 3 hits

And the universal leveling advice:

Before Act 5 Ogre Manor—always get Bonestorm.

It trivializes the boss fight regardless of build.

Living Bomb Variant: The Sleeper Chaos Build

This may be the most explosive version—literally.

Convert Living Bomb to chaos with Black Flame Covenant, then support it with Poison. Even if ignites don’t spread with contagion, poison does—and contagion spreading poison triggers Bursting Plague.

This causes:

Chain reactions

Off-screen killing

Instantly cleared hallways

One-button gameplay

By Act 3, Living Bomb becomes strong enough that Essence Drain barely needs to be used.

Why This Works So Well in PoE 2’s Campaign

The Unearth hybrid takes advantage of multiple campaign realities:

Bosses rarely move fast enough to avoid explosions

Early-game scaling heavily favors flat gem levels

Tree nodes are more impactful than early gear

Weapon swapping is available immediately

Content pacing rewards constant forward movement

Mana sustain is solved passively, not economically

Instead of setup-dependent chaos DoTs…

Instead of managing contagion spread angles…

Instead of kiting while debuffs tick…

You summon minions, run forward, and let physics handle the murder.

It’s smooth. It’s safe. It’s fun.

The Endgame Identity: Flexible, Not Pigeonholed

Many leveling builds hit a wall—this one doesn’t.

It naturally transitions into:

Chaos DoT summoner

Living Bomb detonator

Bone Cage trapper

Hybrid minion/DoT lich

Spellcaster with passive minion support damage

Because the Unearth damage is carried entirely by weapon swap investment, the player never loses build identity.

Even at level 65—while moving into Mind Over Matter—the character requires almost no regen nodes, no expensive gear, and very little respec friction.

Rarely does a leveling build become an endgame foundation.

This one does.

So Is Unearth the Best Leveling Minion in PoE 2?

Not officially.

Not statistically.

Not according to tier lists.

But based on real gameplay—from Act 1 to Act 5—Unearth may be the single highest-value campaign minion when properly weapon-swapped, specced, and detonated.

And that includes spectres.

And skeletons.

And mages.

And every “meta” minion you’ve heard about.

The irony is poetic:

The “worst minion in the game” might actually be the best.

Final Thoughts—A New Era of Leveling Creativity

PoE 2 rewards experimentation more than any ARPG before it. Systems like weapon-swap passives, snapshotting, hybrid scaling, cheap Path of Exile 2 Currency, and multi-archetype synergy open doors that previous leagues never allowed.

This Unearth hybrid build is proof.

You don’t need:

a six-link

a perfect tree

early uniques

fossil-crafted rares

or a predetermined playstyle

You need curiosity, Unearth, Infernal Legion, Minion Instability—and the willingness to weapon swap.

If Essence Drain Contagion was once the undisputed queen of Witch leveling, Unearth just walked in, exploded, and stole the throne.

Season 4 players won’t be sleeping on it.