Diablo 4 Season 11: Full Tower Class Tier List Breakdown and Meta Analysis
Nov-18-2025 PSTDiablo 4 Season 11 arrives with one of the most important endgame additions the series has seen since launch: Tower, a new activity built to mirror The Pit while introducing something players have been requesting for months—in-game leaderboards. And these leaderboards aren’t merely cosmetic. They finally give us a reliable, measurable way to compare class power, build potential, and high-end performance without relying solely on streamers, Diablo 4 Gold, or curated showcase runs.
But Season 11’s Tower rollout on the PTR hasn’t been without issues. Leaderboards have appeared in reverse order, mixed tiers together, or displayed inaccurate placements. Despite the bugs, the fundamental data is present, and with careful interpretation, we get a very clear image of Blizzard’s intended class balance heading into the new season.
Just remember: everything here is based on PTR numbers, and as always, Diablo 4’s launch patch will include adjustments. Some of these builds will get buffed, others nerfed, and a few interactions—especially involving the newly reworked Melted Heart of Selig—will almost certainly see caps or mechanical restrictions added before Season 11 goes live.
Even so, the PTR paints an important picture of where the meta stands today. So let’s dive into the full tower leaderboards and break down the highs, lows, winners, losers, and everything in between.
Rank 6 – Rogue (Top Clear: Tier 94)
Rogue currently sits at the bottom of the leaderboards, and for the first time in many seasons, it’s not because the class lacks potential—but because one of its previously strongest builds was hit too hard.
What Happened to Dance of Knives?
Early in the PTR, Dance of Knives was so absurdly strong that it was breaking the top levels of both Pit and Tower. Damage scaling on the new unique weapon caused leaderboard chaos, forcing Blizzard to step in with mid-PTR nerfs. Unfortunately, the correction was far too heavy-handed. The build went from “broken beyond reason” to “mediocre in high-end content,” leaving Rogue’s meta in disarray.
What’s Working Now?
The current top build on Rogue leaderboards is Death Trap, a seasoned favorite that has been competitive for multiple seasons. However, its dominance feels less like the result of exceptional strength and more like a lack of viable alternatives.
The key interaction pushing Death Trap is the reworked Melted Heart of Selig:
+3% max resource per main stat
75% reduced max life
Damage taken is first dealt to your resource pool
Full resource regen if out of combat for 6 seconds
Combined with Beastfall Boots, which convert resources into huge damage for core skills, and a unique that allows Death Trap to count as a core skill, Rogue gets the massive energy pool it needs for consistent, high-tier damage output.
But Selig is currently bugged—armor and resistances don’t apply properly when damage is redirected to the resource. Once fixed, survivability should improve dramatically.
Season 11 Outlook
Rogue is the class most likely to receive buffs before launch. Dance of Knives over-nerfing clearly hurt build diversity, and Blizzard will not want Rogue to enter the season in last place. Expect tuning passes and possibly a resurgence in Heartseeker or dual-basic skill setups.
Rank 5 – Sorcerer (Top Clear: Tier 103)
Sorcerer isn’t weak in Season 11—it’s simply coming back down to reality.
In Season 10, Chaos perks provided absurd scaling. Teleport enchantment tricks allowed unmatched speed. But those mechanics are gone now, and Sorcerer is once again grounded in its core class strengths without artificial multipliers pushing it above the pack.
What’s Different Now?
Teleport enchantment functionality has been heavily nerfed, and a PTR bug currently makes teleport cooldown shorter than it will be on live servers. Sorcerer players should prepare for slower gameplay.
The new Sorcerer unique, Oculus 7i, is excellent—it grants the enchantment effect of every defensive skill not on your bar, plus damage multipliers for each of those. This frees up build space and opens interesting enchantment synergies.
But the loss of Chaos perks outweighs these gains.
Top Builds
Crackling Energy / Lightning Spear – Fast, flashy, and reliable
Hydra Builds – Reportedly outperforming crackling energy on some setups
Frozen Orb – Stronger thanks to a reworked unique that boosts orb damage
Season 11 Outlook
Sorcerer is mid-tier. Not dominant, not struggling. Solid for players who enjoy its playstyle, but unlikely to take leaderboard glory this season.
Rank 4 – Necromancer (Top Clear: Tier 103)
Necromancer ties Sorcerer in peak tier, but edges ahead with a faster completion time. And, as usual, Necro occupies its classic position: stable, reliable, and consistently viable.
What Changed?
The loss of Chaos perks removes the ability to turn Blood Wave into a pseudo-core skill with sky-high scaling. Blood Wave is still strong—just no longer the default S-tier.
Top Build: Shadow Blight
Shadow Blight isn’t new, surprising, or gimmicky. It simply remains solid while other past favorites slipped slightly.
A New Contender: Golem Necromancer
Thanks to the new Grave Bloom unique, Golem builds are finally competitive. Grave Bloom:
Splits your golem into 3 mini-golems
Each deals up to 60% of normal damage
Adds +30% attack speed
Greatly increases respawn speed
Grants bonus hit chance and +2 Golem Mastery
This unique breathes real life into pet builds, opening a refreshing playstyle option.
Season 11 Outlook
Necro remains the safest choice for players who want strong performance without worrying about sudden nerfs.
Rank 3 – Druid (Top Clear: Tier 105)
Druid’s placement is one of the most difficult to predict because its top build is being held up by interactions that Blizzard almost certainly intends to cap.
The Cataclysm Problem: Selig Strikes Again
Cataclysm Druids use snapshotting—stacking temporary buffs before locking them into long-duration skills.
With Melted Heart pushing resource pools over 10,000, Ancestral Guidance (which grants 1% ultimate damage per spirit when cast) scales Cataclysm into absurd territory.
But every other multiplier tied to a resource has a 500-resource hard cap. Ancestral Guidance likely will too. When that happens, Cataclysm will drop from busted to “good, but not crazy.”
Other Viable Druid Builds
Poison Pulverize – Remains highly competitive
Boulder Builds – Promising performance
Shred – Still a speedfarming staple
Season 11 Outlook
If the guidance cap is added, Druid falls to the upper-middle tier. Without it, Druid would contest top placements. Expect changes.
Rank 2 – Spiritborn (Top Clear: Tier 109)
Spiritborn continues its trend from Season 10: fast, lethal, flexible, and capable of multiple viable endgame options.
But the biggest surprise is which build pushed Spiritborn to Tier 109…
Evade Build Takes the Throne
Evade Spiritborn is currently one of the strongest builds in Tower—and also one of the most bugged. On PTR, certain defensive interactions effectively make the build immortal. That will almost certainly be fixed.
However, even without the invincibility bug, Evade’s damage remains exceptional thanks to:
Unyielding Commander, a legendary aspect that boosts weapon damage based on armor.
Spiritborn’s reworked armor economy pushes endgame armor values absurdly high—well beyond the cap—meaning the aspect hits maximum effectiveness in virtually every late-game setup.
Other Strong Spiritborn Builds
Anything using Rod of Kae is thriving, including:
Quill Volley
Crushing Hand (Gorilla core skill)
Rake (Jaguar core skill)
Touch of Death modified into a core skill
Payback modified into a core skill
Season 11 Outlook
Spiritborn remains one of the strongest, most consistent, and most flexible classes in the game. Great choice for any content.
Rank 1 – Barbarian (Top Clear: Tier 124)
“Broken” Isn’t an Exaggeration
Barbarian is outperforming every other class by 15 tiers, and the cause is simple:
Selig + Barbarian = Chaos
Barbarian has the highest potential main stat in the game thanks to four weapon slots. This expands its resource pool to absurd levels when using Melted Heart.
That massive resource then improperly funnels into two uncapped multipliers:
Ramaladni’s Magnum Opus – multiplicative damage per point of resource
Hammer of the Ancients’ Furious Enhancement – crit chance and crit damage per 10 resource
Together, these create one of the most explosively broken interactions in Diablo history.
This Will Not Go Live
Blizzard will cap these values—most likely at 500 resource, matching every similar case.
Season 11 Outlook
Barbarian will remain strong post-nerf, but it will not stay 15 tiers above the field. Expect a dramatic normalization, but not a fall from grace, buy Diablo 4 Gold.
Final Thoughts on Season 11
Season 11 feels like a turning point for Diablo 4’s endgame. The new itemization system—tempering, Masterworking changes, and affix reworks—makes progression feel more meaningful and less RNG-dependent in some areas.
However, enchanting is now more frustrating, with only one affix being swappable on a 4-affix legendary. Finding perfect bases is harder than ever.
The Tower activity itself is excellent, and once leaderboard bugs are resolved, it will finally give Diablo 4 the competitive endgame it has been missing.
Class Summary
Barbarian – PTR broken, guaranteed nerfs incoming
Spiritborn – Consistent, flexible, strong as ever
Druid – Powerful but heavily dependent on Selig changes
Necromancer – Reliable, balanced, and never weak
Sorcerer – Middling but playable
Rogue – Underpowered due to over-nerfs, likely to get buffs
Season 11 shows promise but needs tuning before launch. If Blizzard reins in the outliers and buffs the lagging classes, this could be one of the healthiest metas yet.